
It has a few clever weapons that are fun to use (one that shoots electricity that is excellent for clearing out a room of insect robots), but it’s almost always a better idea to use the more straightforward options (shotguns, sniper rifles, and so on.). It’s nothing special, but it’s perfectly functional. Oddly enough, it’s the Autobot side that seems to skew toward the grim and gritty this time around, with the traditionally cruel and evil Decepticons providing the occasional comic relief.įall of Cybertron is, at its heart, Gears of War without the cover mechanics - at least in terms of how the shooting works. It’s rare for a shooter to force you to see things from the point of view of an enemy faction you’ve spent half the game mowing down, but that’s what happens in Fall of Cybertron.Īlso, the game embraces one of the most appealing (yet overlooked) aspects of the original cartoon: the careful balance between serious war story and the inherent ridiculousness in alien robots that are also cars. Each of them views the same conflict from different angles, which - here’s that theme again - changes how you look at the war.
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Optimus needs to destroy a series of Decepticon artillery guns with the help of city-sized robot Metroplex, Cliffjumper investigates what Decepticon scientist Shockwave is working on, and Starscream has to find a way to maintain command of an increasingly frustrated army that would rather kill him than follow him. Just as things for the Autobots are looking hopelessly dire (Decepticon leader Megatron is pointing a giant gun at Autobot leader Optimus Prime), the game flashes back to a few days prior to illustrate how everyone got to that point.įrom there, the game splits each of its chapters into a smaller subplot that detail how a different character spend their final days on the planet Cybertron.
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Set directly after the events of 2010’s War For Cybertron, the game opens with the Autobots’ fighting off a Decepticon attack on their ship as they approach a space portal of some kind that will, hopefully, transport them to a planet that is more suitable for sustaining life than their own. Almost every level in the campaign focuses on a different character, each character has distinct abilities that require you to constantly alter your playstyle, and each character has their own goals and motivations that drive the plot in several different directions.Īlso, each character can literally change into a different thing at the press of a button.

It is fitting, then, that the greatest strength of Transformers: Fall of Cybertron is the way that it embraces this desire for change.
